AI Insights · Timothy · July 2022
Top 5 Miner Games on Android in Europe: Q2 2022 Performance
Explore the performance of the top 5 miner games on Android in Europe for Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 showcased intriguing trends for the top 5 miner games on the Android platform in Europe. Here's a detailed look at their performance based on data from Sensor Tower.
Gold & Goblins: Idle Merger from AppQuantum saw a peak in weekly revenue at around $104K in mid-April, before settling to approximately $98K by the end of June. Weekly downloads experienced fluctuations, starting at about 65K at the beginning of April and dropping to 26K by the end of June. The game's weekly active users (WAU) showed a downward trend from 318K to 214K over the quarter.
Idle Miner Tycoon: Gold & Cash by Kolibri Games maintained a relatively stable weekly revenue, peaking at $53K in late March and ending the quarter around $42K. Downloads showed a significant increase mid-quarter, reaching 141K in late May before stabilizing at 120K in late June. WAU hovered around 1.2M to 1.3M, with a notable spike to 1.35M in late May.
Diggy's Adventure: Puzzle Tomb from Pixel Federation Games experienced variable revenue, peaking at $37K in early April, then decreasing to $22K by the end of June. Downloads saw a high of 11K in early May, dropping to about 3K by the end of the quarter. WAU decreased from 162K in early April to 129K by the end of June.
Miners Settlement: Idle RPG by Funventure P.S.A. showed a steady increase in weekly revenue, peaking at $4.2K in late May, before slightly falling to $2.2K by the end of June. Downloads were highest in late April at 6.6K and dropped to 1.9K by late June. WAU increased from 4.9K in late March to a peak of 14.5K in mid-May, then decreased to 5.7K by the end of the quarter.
Minetap – Merge rpg clicker from Geeky House saw its weekly revenue grow from $923 in late March to $3.7K by the end of June. Downloads peaked at 16.6K in early May but dropped to 8.6K by the end of June. The game's WAU increased from 25.9K in late March to a peak of 34K in mid-May, before settling at 26.3K by the end of June.
For more detailed insights and data, visit Sensor Tower.